This mechanic grants a sizable damage mitigation buff and increases movement speed. It should be noted that it’s also advisable to fire generator every 0.5 seconds in certain setups to achieve optimal DPS.įour pieces open up the final key element of the set, which is allowing Strafe to cast generators. Therefore, players should focus firing their generator at least once every 2 Seconds. Momentum is one of the key mechanics to this set and keeping the stacks maxed out crucial in maximizing DPS. While Strafing, you gain 8% increased movement speed for each second of Momentum.Ħ Set: Your primary skills deal 10,000% increased damage. Your Primary skills deal 10% increased damage per second of Momentum.Ĥ Set: Strafing against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. DEMON HUNTER FAQs AND OTHER USEFUL LINKSĢ Set: Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. Math and Strategy behind MfD: UE Perspective by RedCell (added 27 November 2016).CHC Hard Cap: A DH’s Perspective by TastySoup (added 30 January 2016).DH Proc Co-Efficients for 2.3 by Marius (added 9 January 2016).Ball Lighting Breakpoints answered by Riv (added 19 August 2015).The Yang of Maths (Multishot 2.3) by Psychologic (added 26 July 2015).Warpath Monster Progression Chart for GR.2.3 DH DPS Calculator by Dawg6 (updated ).Additive/Multiplicative DMG: DH’s Perspective by TastySoup (added 6 September 2015).GENERAL D3 GAME MECHANICS AND CALCULATIONS Valla’s Bequest Interaction Solved by Iria.Strafe and Rapid Fire Tick Frequency Mechanics.How to Buff MfD Grim Reaper from 20% to 200% by VocaloidNyan.DiEoxidE & FLIGHT’s Step Video Tutorials! by DiEoxidE and FLIGHT.Cluster Arrow Damage: An Empirical Analysis.ARCHIVE OF TIMELESS DH KNOWLEDGE, STRATEGY, AND MECHANICS So please use both this guide and Icy Veins together. The strength of Icy Veins is it’s currency, meta builds, and usability. The reason being that those sites tend to skip the basic and omit the complex. The information herein is both basic and esoteric, and is designed to complement external build sites, such as Icy Veins. This guide is intended to be both a primer for new players, so they can learn the fundamentals of the DH Sets, and a library containing detailed information on game mechanics and calculations that have been researched and documented by the DH community. This trove of knowledge will equip any who follow the path of the Demon Hunter with the skills and knowledge to survive the brutality of the demonic horde and free Sanctuary from their oppression. the only case that i would play with a 1H CB and a shield is the case that the combination of the shield+1H CB would give more dmg than the combination of 2 1Hs CBs or 2H bow/CB+ quiver or 1H CB + quiver.Fellow DHs, long have we battled the denizens of the Burning Hells, and as the years increased so, too, has our wisdom. so my opionion is that if you got a 2H bow and a good quiver or 2 1H hand crossbows is better than having a shield as an off-hand. so my opinion is that if you try to maximize your survivability as DH, not only by getting a shield but getting most of your items with a high value of Vitality and not dexterity, you lose a huge amount of damage, that you need, and your playing a class that is ment to be a "glass cannon". a shield might protect you for 1-2 hits due to block chance, but as you play DH u know that if a mob is on you and u are out of dicipline you are prolly dead except if the mob is low on life, even if you got a shield or not(i tried it). normal hits from mobs on inferno are like 40k minimum to a dps like DH, wizard, WD and barb in DPS spec. As far as i can see from inferno difficulty that i am atm, IF any mob gets agro on you, you are dead in 1 hit.
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